nick
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nick
`normal` is already computed in clip space so why is it projected again using the projection matrix? This creates incorrect thickness in general but especially for `sizeAttenuation` to work as...
https://github.com/mxsage/growth/blob/master/src/simulation.cpp#L390 hey, I'm working on a compute shader version of this. I noticed that this is a little different from the spring force described in the lomas paper, which would...