nrvllrgrs
nrvllrgrs
I'm working in Unity -- where I wrote custom components for VRTK to interact with FlexActors. Currently, a user can grab a particle on a ClothActor that has pinned particles...
* **Please check if the pull request fulfills these requirements** - [x] Tests for the changes have been added (for bug fixes / features) - [x] Does it pass all...
The player starts a dialogue when they enter a trigger. This action does not remove control from the player. When the player exits a trigger, the dialogue stops. However, the...
As a Narrative Game Designer, I would like to create a new format. This functionality would allow to me to format text as GAMEPLAY or OPTION, making it distinguished from...
Moving Samples to Samples~ hides these assets from Unity until they are imported. Otherwise, once they are imported via the Package Manager, there are conflicts (i.e. such-and-such file already exists).
I would like to create a line database, allowing users to search for specific lines. I believe exposing `YarnProjectImporter.GenerateStringsTable` as a public method would allow users to parse the YarnProject...
I would like to automate the process of adding Line IDs to a headless Unity. Meaning that I don't want to require the user to push the button, but instead...
In order to have a consistent UI behavior (i.e. subtitles), I created a DialogueSettings component that defines the DialogueViews to be used -- effectively sharing all views for every DialogueRunner....
* **Please check if the pull request fulfills these requirements** - [x] Tests for the changes have been added (for bug fixes / features) - [x] Does it pass all...