notmark

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Experiencing this issue in Foolcraft 1.3.2. Only a server restart fixes.

I switched from the chicken chunk loader (on the map) to the in game chunk loader and it seems to have fixed the issue.

So far it hasn't done this issue since enabling debug. Figures.

Any update on this? GOP cache is essential.

Not sure I understand what you mean?

+1 constantly facing this issue under load Update: This no longer appears to happen to me after doing a fresh pull/build.

Had it set to 360s. It would always be the last line of the error.log after a crash.

Reason for that length is to account for publishers with bad internet. Dropping the pull for extensively dropped packets caused reconnect loops. Granted this was on a much older build...

That makes sense. I'll give it another try at a much lower value.

Still hunting down this issue. The vars and lack of code commenting makes this a real pain in the ass. I'm assuming the extremely short and ambiguous variables were done...