Results 14 comments of Ivan Notaros

Ooh, that's great! Thanks a lot!

I'm getting the same error. Did you manage to fix it?

These errors seem to only happen if you build x64. But anyway.. I realized building actually builds the benchmark exe, not the static library as I was expecting. If you...

Ok, it builds fine in "procedural" mode, but not in "mesh" mode.

Thanks for that! But I'm not exactly sure how to set it up with HDRP. The "render feature" part of the docs confuse me. Does that even exist in HDRP?

Ahhh, got it now! But still doesn't work.. Is this the correct setup: ![image](https://user-images.githubusercontent.com/5682833/84597138-fb560200-ae61-11ea-8d07-01cd4ef509ca.png) I'm getting profiler sample errors: ![image](https://user-images.githubusercontent.com/5682833/84597101-ccd82700-ae61-11ea-9cea-76315276b170.png)

Correction: it works, but still getting these profiler errors, that's obviously a Unity issue as they come from the pipeline. Btw, I'm on 2020.1 beta, using latest packages

Hey, I don't understand this either. There is no "renderer asset", I guess you mean the "pipeline asset"? And I don't see any "render feature" in the pipeline asset (at...

Hi, I have had the same problem and found a different solution. Thing is, the "warp" node in MM is not the same as in SD. The MM node generates...

Thanks for considering that! > First of all: holy cow! Are people recommending Emulsion to others? I thought that Emulsion is way too niche to be "recommended". Apparently they do:...