Norman Paniagua
Norman Paniagua
I checked the documentation and didn't find any clue where to specify the output directory for the file according to the extension, is this really possible at the moment?
That's a pretty cool approach, I like the idea.
Definitely we should add some documentation, I would suggest to document what you think is harder to understand without some short explanation (and example if is needed) because at this...
Cool, let me know when the PR is ready to review.
It kinda works, but there's an artifact with the texture, maybe isn't related to bevy, but with how the mesh duplicates the vertices, because I have almost the same issue...
Need to figure out how to by pass the issue when compiling amethyst and bevy examples, seems that there is a conflict with the dependencies. See the log below for...
Maybe we should remove from the workspace the game engine integrations crates but still leave them in the current repo. Also if we do this we should group the agnostic...
> Bakers I need to read the links that you send me, but some things will be easier to implement right now, like the marching tetrahedra and dual marching cubes,...
Also one thing that will be cool is to run the benchmark to see how this PR performs against master, you can go to the gaiku-3d crate and run there...
I get usually single digit % diff between runs.