Simeon

Results 11 comments of Simeon

I'm using 2020.3.19 and Extension 1.27.0 and still get this error: `Assembly 'Packages/com.google.ar.core.arfoundation.extensions/Editor/ExternalDependencyManager/Editor/Google.IOSResolver_v1.2.162.dll' will not be loaded due to errors: Unable to resolve reference 'UnityEditor.iOS.Extensions.Xcode'. Is the assembly missing or...

Yes, I can confirm this. I'm on Unity 2020.3.19 using extensions 1.27.0 There is also a little popup after successful build. Maybe this is somehow conneted. ![unity_arextension_popup](https://user-images.githubusercontent.com/13518143/137488732-71c83d26-3de2-420e-bed9-51bfc65fd048.jpg) And as already...

I tested a bit further to narrow the bug for reproduction: The version I use is above. You need a project with multiple scenes. It's not just the presence of...

Great to see that this mantafluid implementation goes on and meanwhile I saw many very promising fluid sim renderings. After testing the latest release (blender-2.79a-908dbed-win64 - 3rd March) I still...

I had the same problem (thread hang on the line `byte[] incoming = Receiver.Receive( ref iep );` I recived the incoming osc data with a ocs monitor, but not in...

I'll try this as soon, as I'm in the office. Hopefully tomorrow. To debug the project, should I invite you to the project on github? And also important for the...

Thank you for clearing this up. To better debug this I installed the latest patch release from Unity 2022.3.29 and created an emtpy project, imported you latest unity sdk, added...

I asked again ChatGPT about this and it recommended to install the latest Microsoft Visual C++ Redistributable Version from [here](https://learn.microsoft.com/en-US/cpp/windows/latest-supported-vc-redist?view=msvc-170) and now it seem to work. Maybe it's a good...

I also don't understand, why I can choose under Profiles in the DepthProfile_800 the Format, but this is not working as I would expect. After switching from "PB_FORMAT_UNKNOWN" to "OB_FORMAT_GRAY"...

Thank you for the response. I'm not so good in coding to understand how to handle all these bytes... I'm more from the visible side of life... I think in...