Nicholas Sharp

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Do you mean a different color for each edge? This isn't supported currently. One thing you can do is create a Curve Network https://polyscope.run/structures/curve_network/basics/ where there is a node for...

Sorry for the delay getting this merged. This PR was quite out of date from the current main branch, so I made a new one here https://github.com/nmwsharp/polyscope/pull/209 and ported the...

Thanks for submitting this! Pardon the slow response. Although I see the obvious utility, I'm reluctant to merge this because the 8+ byte int types are not listed in the...

Hi! Please give it a try :) there have been multiple improvements merged which dramatically speed this up since Alec's original post. In particular, we now persist GPU buffers that...

FYI, there is a "move speed" slider in the `view` section of the upperleft menu that gives an (awkward, manual) way of doing something like this.

Nope, still not implemented. But still a great idea :) I looked into it briefly: the main challenge is figuring out how to do the text rendering. The most obvious...

FYI, texture support has been recently merged. Both color and scalar textures are supported, and they pull their UV coordinates from a separate ParameterizationQuantity. It's not yet documented on the...

There is now a `polyscope::view::frontDir` variable which sets the default front viewing direction, and as of commit da965d3 the default is changed to `ZFront` as mentioned above. Thanks for filing...

(closing old issues) I think the documentation/APIs are fairly clear right now, feel free to open issues/PR for any that should be fixed. Cheers!

Closing old issue. Feel free to reopen if it's still an issue.