Nicholas Sharp

Results 258 comments of Nicholas Sharp

Now live with docs here! https://geometry-central.net/surface/algorithms/stripes/ Feel free to submit changes if anything is needed.

The `robust_laplacian` bindings (from this repo https://github.com/nmwsharp/robust-laplacians-py) are used to build the Laplace matrices for point clouds. A segfault indicates something very bad is happening inside of that library (leading...

`Werror` flags should be gone, and the `(*(T*)nullptr)` pattern is removed too.

Nope, no progress, and I don't know of anyone who is working on it. Though I still think it's a good feature; I'd love to implement it personally but for...

Hi! To be clear, I definitely do want to get this in to Polyscope, it's a very cool feature, and I appreciate you submitting it. The hold-up is mainly that...

Ah okay, makes sense! (And sounds like a cool project.) > How does it get to render... Right now the way it works is that the geometry shader constructs a...

> Tests Adding a test like this for the curve network radius quantity would be awesome https://github.com/nmwsharp/polyscope/blob/master/test/src/basics_test.cpp#L190-L214 . The tests only barely cover the codebase, but they're very helpful for...

Merged! Thanks for contributing this. BTW I realized afterward that I think there was a small bug in the autoscale setting, which I corrected here 1623d84a64744d2e0a8f6bd190b0734ca3269ed7. Let me know if...

> From your explanation, If I understand correctly, your cylinder is not something like "triangle-based cylinder that looks like a cylinder" but a true implicit cylinder, isn't it? Yep, this...

FYI, I realized that the shader was still not rendering "tapered" cylinders correctly, the new quadratic program wasn't quite right. I reverted the cylinder shader back to it's old form,...