Norberto Martín Afonso
Norberto Martín Afonso
Thank you very much for the reply. I'll try to do the manual installation to see if that fixes it. Greetings.
Thanks Lukas, but it didn't work for me... I tried to install Flutter manually but it keeps getting the path of the old installation. I hope it will be fixed...
I followed these steps: ``` $ sudo snap remove flutter $ sudo snap install flutter --classic $ flutter sdk-path $ snap refresh --channel=edge/core20 flutter ``` but doesn't work
If I uninstall flutter before updating ```snap --channel=edge/core20 flutter``` I get the message ```snap "flutter" is not installed```. I have reinstalled flutter again with ```sudo snap install flutter --classic --channel=edge/core20```....
Hi @spydon, after refresh with ```snap refresh --channel=edge/core20 flutter```, I get the following error message: ``` CMake Error at /snap/flutter/127/usr/share/cmake-3.16/Modules/FindPkgConfig.cmake:463 (message): A required package was not found Call Stack (most...
Hello, I find your proposal very interesting. I currently use LoadingBuilder dividing the game into several phases loading the assets at the beginning of each one of them. On the...
Amazing!!, thanks for the answer.
Hello @floki2020 , Here is the answer: https://github.com/rive-app/rive-flutter/issues/193#issuecomment-1158134343
The bug is with ``` rootBundle.load('assets/...riv').then( (data) async { // Load the RiveFile from the binary data. final file = RiveFile.import(data); } ``` Then nested artboard works if you use...
If you could get the artboard from `RiveAnimation.asset()` you could put into `StateMachineController.fromArtboard(artboard, 'state machine name');` , but at the moment you only can get the artboard's name like an...