NLeseul
NLeseul
Could be useful. Complexity depends on how easily OBS exposes the output texture for specific sources. The properties would also need some way to identify textures that should be populated...
Reproduced locally on OBS 22.0.2. My guess is that something in OBS's API for color properties changed in the last few versions. I'll investigate. You might check what OBS version...
Found it. Looks like transparency wasn't meant to be supported in OBS's properties and was intentionally disabled as of 22.0.3. obsproject/obs-studio@78d566916bfd9847e8777a031f590106de17aa36.
Good suggestion, and probably not too hard to add. I'd just need to come up with a way to add this option without cluttering the options more than they already...
Here's a basic blur shader, as described [here](https://github.com/mattdesl/lwjgl-basics/wiki/ShaderLesson5): // Basic 9-tap Gaussian blur, applied in one direction. Apply in pairs, with blur_vertical set on every other // instance, to get...
It would be helpful, yes. Sadly, OBS's interface for properties doesn't currently give you a way group settings or collapse groups., It's a feature I've missed myself, and one that...
Not currently supported... you'd need to capture each frame in the backend and store it in memory, and then decide how each old frame would be exposed to the shader...
I really like this idea... I'd have to do some thinking about how to identify values that should be associated with hotkeys, though. They'd be uniform bools or floats as...
As far as I can tell, that package sets up the plugin binaries in /usr/lib/obs-plugins, and the plugin data files in /usr/share/obs/obs-plugins. Seems like a strange arrangement to me, but...
> Does the custom drawn window decoration stuff work for you guys? Can you move around the window and resize it by dragging either of its four corners or sides...