Nathan Krischer
Nathan Krischer
**Describe the bug** Dynamically constructing a `Sidebar` layout from data while using an `{#if}` block nested inside `SidebarItem` to check for possible nested `SidebarItem`s results in an "expand" arrow on...
## Description This PR modifies the Array type to encode the type of its values when it is serialized. I spent quite a lot of time trying to solve the...
Godot version: 4.1.3 **Describe the bug** Array properties that have their type set to property types that use custom parsing logic do not properly deserialize their values when an entity...
**Is your feature request related to a problem? Please describe.** There are a few related UI/UX issues in the property editor regarding property settings: - A property's settings persist even...
Doesnโt seem to be currently possible, but it would be nice to be able to change the boundary interpolation setting used during subdivision. https://graphics.pixar.com/opensubdiv/docs/subdivision_surfaces.html#boundary-interpolation-rules