Dominick DiMaggio
Dominick DiMaggio
I've encountered a graphical issue for a few months (as far as I know, it's always been present). There's a staircase-esque lighting issue in part of the monastery. Images: ...
> honestly I dont know because my game is soft locked >  I see you have VSync disabled. That can mess up loading screens. Does this still happen with...
That core is a bit outdated. May have better luck forking https://github.com/JesseTG/melonds-ds. I'm not too educated on it, but I know the EmuDeck project switched to it over the "standard"...
Seen in KINGDOM HEARTS -HD 1.5+2.5 ReMIX-, which needs its 60fps lock enabled to behave properly. Problem is fixed with `MANGOHUD_CONFIG=fps_limit_method=early,fps_limit=60` on top of the game's limiter. `fps_limit_method=late` doesn't help...
Seeing the same behavior on NixOS. Running steam via terminal and running a game with ludusavi in the launch options also seemingly doesn't output anything.
Still no good, I'm afraid. For what it's worth, both my system package, and the standalone binary you linked _can_ run from Steam's launch options (e.g. `ludusavi && %command%`), but...
Seeing this issue with Final Fantasy XVI, but `AMD_VULKAN_ICD=RADV` across the board works fine. Only seeing it when running the game itself with AMDVLK set. Both Wayland and DRM backends.
> Replying to https://github.com/ValveSoftware/Proton/issues/8751#issuecomment-2949360486 Sounds like https://github.com/ValveSoftware/steam-for-linux/issues/11446
Also seeing this on an S24 Ultra with OneUI 7.0.
It'd be useful to have this with `-gamepadui` on Desktop. Any chance this makes it to the standard Linux client?