Nikola Irinchev

Results 126 issues of Nikola Irinchev

## Description Fixes # ## TODO * [ ] Changelog entry * [ ] Tests (if applicable)

cla: yes

## Description Fixes # ## TODO * [ ] Changelog entry * [ ] Tests (if applicable)

cla: yes

## Description This adds Windows Mono tests for Unity. This is the only platform we can test for right now because of issues still being sorted out with our self-hosted...

A user reported that when they turn off domain reloading in `Project Settings->Editor->Enter Play Mode Settings`, the second time they enter play mode, the SDK will hang when attempting to...

If the Unity app is published, we should not attempt to close all Realms on domain unloads as that's somewhat excessive.

A user sent me this: > Hi Nikola, we have most probably found the cause of the leaks. And now we need your help to find a way to fix...

More-information-needed
Waiting-For-Reporter

This should work similarly to https://github.com/martincostello/xunit-logging to output annotations directly rather than as a separate check.

We have several places where we're leaking GCHandles 1. Notifications - both for objects and collections allocate a weak handle which is then leaked. 2. AppHandle.EmailPassword - all those methods...

With https://github.com/realm/realm-dotnet/issues/887 we added support for automatic transactions in Forms, however, the WPF binding engine doesn't care about `IReflecatableType`. It respects [`ICustomTypeProvider`](https://msdn.microsoft.com/en-us/library/system.reflection.icustomtypeprovider(v=vs.110).aspx) though, so we could implement that as well....

T-Enhancement

When working on https://github.com/realm/project-one, I noticed that setting `Logger.LogLevel` didn't correctly get propagated to sync, while setting the deprecated `AppConfiguration.LogLevel` worked. We should investigate what is happening there.