Constantin
Constantin
Also interested, but note that you can create a temporary video out of your images without encoding overhead, and then match the downsample rate when processing (set to 1 for...
I have worked on VR support for Gaussian Splatting for a recent publication. Feel free to use the code from here: https://github.com/ninjamode/Unity-VR-Gaussian-Splatting Tested to work on Vive / Varjo /...
I have opened a pull request adding VR support in case anyone wants to try it. See https://github.com/aras-p/UnityGaussianSplatting/pull/146
Optimize in this version doesn't really optimize anything, it's a flag to read Gaussian positions inline in the splat shader. I don't remember what exactly caused positioning problems on the...
You dont need any 3rd party SDK to use this project with VR. Unity with URP and OpenXR should be fine. It's what I used so far. That said, I...
Hi @b0nes164 As no one seemed to have chimed in here so far, I can sadly report that your current changes do not fix the sorting issues on a Meta...
I am unsure if I correctly understand what this change does, but I can confirm the change proposed by @hyoteis makes the sort work correctly on a Quest 3. Thanks!
Did not try it, but cool to see someone working on this! Just from looking at it, it seems to only sort for the original camera position, not both eyes?...