Nilay
Nilay
Can we pull out all portal specific code to `glPortal::renderer::GameRenderer` while all entity/player/debugdraw/scene drawing functions go to `radix::renderer::GameRenderer`?
Hey, thanks for your interest in my repo! If you look at this line : https://github.com/nilspin/VoxelHashing_demo/blob/master/Application.cpp#L28 you can create an `assets` folder and put your own `T0.png`, `T1.png` depth maps...
Kinect SDK sample programs compile and run just fine. I wanted to go openframeworks way because I didn't want the hassle of learning WinSDK and directX.
Ahhh... Thank you! I'll compile it and let you know. :)
 I still get the same error. But atleast I can localise it to KCBv2Lib.cpp The application I'm trying to build is described here : http://rbarraza.com/using-ofxkinectv2-with-of/
Update : I realized I was using an older version of RGD. With the latest version it doesn't even capture any dump. I get "App exited successfully without crashing" message...
Update : The AMD tool didn't work, but with latest vulkan SDK (which has introduced crash diagnostic layer) and breadcrumb markers I was able to figure the crash occurs due...