nils

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Any update on this? have the exact same situation and problem

Attached below is my xcode log. I Added the permission for always location services, overwrote the swift files to make it compile, looked at the SwiftData.swift fix / patch but...

on iOS the is standard behaviour. For android you'd have to build in a check in the native side of things.

I'm seeing this still in crashlytics logs, seems to only happen in scenes that use imagetracking

@chaosemer still happening ``` 02-21 16:20:17.702 26792 26792 E MessageQueue-JNI: Exception in MessageQueue callback: handleReceiveCallback 02-21 16:20:17.707 26792 26792 E MessageQueue-JNI: java.lang.Error: *** *** *** *** *** *** *** ***...

> Looking at the callstack, the crash is deep inside the GL driver. That's not supposed to be possible, so we'll need to do some investigation to see what's at...

[bugreport-H9436-52.1.A.0.532-2020-02-22-11-58-55.zip](https://github.com/google-ar/arcore-unity-sdk/files/4239227/bugreport-H9436-52.1.A.0.532-2020-02-22-11-58-55.zip) heres your bugreport output

[bugreport-H9436-52.1.A.0.532-2020-02-22-12-17-50.zip](https://github.com/google-ar/arcore-unity-sdk/files/4239280/bugreport-H9436-52.1.A.0.532-2020-02-22-12-17-50.zip) another one (immediatly after the crash)

> Thank you for the bug reports! The second one (from right after the clash) has the crash in it, the first one does not. > > And to confirm...

> Thank you for the bug report. The second one has the crash in its logs (the first one does not). > > Can you please confirm that you saw...