Niklas Gray
Niklas Gray
I made some a quick hack to get it to compile (if anybody else is looking for this): https://github.com/NVIDIAGameWorks/PhysX/commit/9fb98ab05294521cbeebab9ec7d18234e94eb219 (Note: This doesn't do things properly, it doesn't preserve the "x86_64"...
Oh great! Yes, I never tested this much so not surprising there are issues.
Forgot to say -- this is with the 5.0.0-alpha13 release of premake.
I tried using `xcodebuildsettings` as you suggested: ~~~ xcodebuildsettings { "-Wno-missing-field-initializers", "-Wno-unknown-pragmas", "-Wno-unused-parameter", "-Wno-unused-local-typedef", "-Wno-missing-braces", "-Wno-microsoft-anon-tag", } ~~~ This gives me an error when running `premake`: ~~~ $ ./lib/premake-5.0.0-alpha13-macosx/premake5 xcode4...
Thanks, this work for me as a workaround. I've added information about this to the [disablewarnings](https://github.com/premake/premake-core/wiki/disablewarnings) page in case anyone else runs into it.