Nikhilesh S
Nikhilesh S
Getting this same issue on a new macOS Big Sur computer.
@funkyfourier no because the GL bindings happen not through the React Native JS bridge, they are directly bound with the JavaScriptCore C API (see https://github.com/expo/expo/blob/67aa7741171ee6b6e3df5700777ea29220626e82/cpp/UEXGL.cpp). The perf is (from my...
I managed to get it working on iOS -- though some of the demos seem to render black backgrounds and stuff (will figure it out). I had to make some...
Ok, all seems to work on iOS! Will try Android. I can post a patch for the C++ code and Lua code then do just sort of "build instructions" since...
Have it working on Android too! I build it into a larger project that I've been working on which includes Love and other libraries for the actual build process. You...
Added you on this @terribleben so that we can remember to decide if we want to enable the flag in RN or write our own API.
@Deraen Any updates on this since? Will try this workaround but wondering if this was fixed or there is another workaround.
Ah, thanks for that! Turns out I fixed this locally and forgot to push. There still seems to be an issue with shadows when the shaders are recompiled (click 'Apply'...