Nicola Papale
Nicola Papale
* related: #5452
Is this still WIP? I see commented code and builds fail. Makes sense I think. There is a few more image formats that can be supported, I've a branch of...
I'll try the changes with some code that would benefit from this change and drop a review tomorrow.
I don't think everyone is aware of what FSR is. FSR is an upscalling technology developed by AMD. It's very lightweight yet it results in really good quality image. There...
@FraserLee No idea how difficult it is in practice. I meant by "easy to implement" that everything FRS1 requires is already available in bevy. A first step would be evaluating...
Seems to be duplicate of https://github.com/bevyengine/bevy/issues/1908
Have you tried the workaround? Does it solve it for you? This would really help understand if it's a different kind of issue or the same. :) In my experience,...
[The game_menu.rs example is a good pointer on the impact of this PR on user code](https://github.com/bevyengine/bevy/pull/5378/files#diff-61855f2532c61d45b728d135ec38750a8e532a6d911eb1c8c68e01570324d5a2)
@mlodato517 Your whole speculation is not just "roughly" correct, it's dead on! I said that the event reading approach might introduce perf issues. For posterity, I think it's going to...
Note that solving only `2` is nice, but is not going to be a huge gain. I would expect that most mesh mutations would occur through mutating the `Mesh` in...