Nick Blackwell

Results 19 comments of Nick Blackwell

I know this is an old question but since Im doing something similar... For starters you want to add tile layers to your map for ios and android android ```js...

![Screenshot_20191202-093512](https://user-images.githubusercontent.com/8965209/69981479-440e2500-14e7-11ea-97aa-b7fe9f6fa096.png)

https://www.rainviewer.com/api.html - maybe a little higher resolution...

I fixed the issue in my application by adding following snippet. (added in my app on page events) ``` beforeDisposeNativeViewNavigation(){ //let _fragment=ar.getFragment(); _fragment.getPlaneDiscoveryController().hide(); _fragment.getPlaneDiscoveryController().setInstructionView(null); } ``` I'm not sure exactly...

That might be a reflection/lighting. I think we could add ```js gltf.materials[0]["extensions"] = { "KHR_materials_unlit": {} }; ``` to material factory to create an unlit material I don't think that...

In the meantime, you could use a ~cylinder~ tube with innerRadius=0, and height=0 (or close to)

I think you should just add the model to a container node and adjust the model locally to compensate. The models origin-y is at the center of the car (should...

that `Assets.scnassets/Materials/tnsgranite/tnsgranite-diffuse.png` kind of looks like a IOS specific path did you recreate that path inside /App_Resources/Android/src/main/assets/

also I think you want to define your material like ``` [{diffuse:"Assets.scnassets/Materials/tnsgranite/tnsgranite-diffuse.png"}] ``` or ``` [{diffuse:"tnsgranite-diffuse.png"}] ``` depending on where that file actually is

I also want to mention that not all images are good tracking images. you can run the arcoreimg tool (included in the sceneform sdk repo https://github.com/google-ar/arcore-android-sdk/tree/master/tools/arcoreimg) and test the images...