Nick Aversano
Nick Aversano
@alexreardon what about having an option to use pure position fixed positioning? In this mode, the position of the placeholder would be set entirely by `top` and `left` instead of...
I think for now I'm just going to remove the `transform` on the parent. I'm doing an animation, but can remove it after the animation completes.
there's [this](https://github.com/domchristie/humps) library that implements these
thanks, glad you like it! maybe if there was one consistent shadow color to use for all shadows that could work? i am not actively maintaining this but am happy...
I am running into the same issue. Here's the stack trace: ```bash * thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x44) frame #0: 0x00007fff6a71ee05 libobjc.A.dylib`class_conformsToProtocol + 313...
@elmindreda - I was able to get good readings from the controller using SDL2's Joystick / Gamepad API as well as from the web's gamepad api. Happy to help debug...
Interestingly, there's an extra entry for Macos and Linux platforms in the [SDL_GameControllerDB library](https://github.com/gabomdq/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt#L415) (notice the [difference](https://github.com/glfw/glfw/blob/master/src/mappings.h#L236) in GUIDs). I wonder if that's the issue
have you tried using DS4Windows? that seems to work fine for me