nicewh

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You can try using DataSourceUtilities.GetNearestFast or DataSourceUtilities.GetNearestSmart, which should solve your problem. The sample code is as follows: ``` Coordinates axisRelativeCoords = signal.Axes.GetCoordinates(mousePixel); var xAxis = signal.Axes.XAxis; var yAxis =...

@RFBomb I did encounter a similar scaling issue with multiple Y-axes. For a long time, I wasn’t aware of the  DataSourceUtilities  class, which made this problem bother me for quite...