nicemoreoften
nicemoreoften
Additionally, the chapel zone crosses z-levels so you can't follow people into for example a section of the security training level.
Z-level thing should still be fixed if not ever being able to move into the chapel unless you maintdrone and ghost is intended behavior
not sure why this isn't a bug; doesn't seem to be connected to the modern Toggle Darkness where it doesn't have anything to do with seeing ghosts
overrezzing/installing uniques/consoles trashing must be done manually beforehand on jnet but is handled "automatically" by "the game" when you install things in a checkpoint afterward in the cr
Will the upcoming release be for foundry V12 as it's now stable, or remain targeted toward V11?