ねゆんせ
ねゆんせ
> As a question, what do you see as the difference between this and just making a copy of the old game (and changing some of the config variables)? That's...
> It might be worth simplifying it, it's a bit to detailed for vscode-icons! Ren'Py has no other logo, this is the logo that occupies the engine. I don't know...
> Why did you close it? It's been a long time since there's been any activity here, also the Ren'Py extension added an icon to its extension.
> Given the "letterbox" behavior when width and height are off the indended ratio, I don't think there is a need for setting both sizes independently. You can pass `1280/config.screen_width`...
> The ratio is expected to remain the same, did you mix up the two screenshots ? No, the window size is different. The last image is using 1080p 16:9,...
> Given that your original size is 16:9, why would you expect it to become 4:3 under any circumstance ? Making your game window 4:3, if it were possible programmatically,...
> That's not something Ren'py is made to support. There's supposed to be one single ratio for a given game, and even with the same ratio there is supposed to...
One way to do this could be to use `config.default_language`, if this is not `None` and you are using another translation as your main translation, you could use this when...