nekoclimb
nekoclimb
The command works, just not with dx90, it works with dx80 and below I believe.
> > The command works, just not with dx90, it works with dx80 and below I believe. > > nope it's still unchecked (after saving) regardless which dxlevel you are...
Why are you submitting a map-related bug to the github, do you want Valve to recompile the map for you? I recompiled it myself and get no crash.
The map crashed long before the update hence why bhop_bob2_fixed has existed since at least 2009: https://gamebanana.com/mods/124132 And this specific crash doesn't even happen when I try to replicate it...
Use -condebug in launch options to generate a console log, as I said it doesn't happen globally and the crash will be a map issue not an engine issue (its...
Add developer 2 to console before going there. This map crashed before x64, hence the existence of multiple 'fix' versions of the map.
Play around with your video settings; I cannot replicate this crash nor did the other person I got to try.
You created an invalid solid, hence why that sphere crashes. I imagine the other spheres are also invalid solids.
The issue is poor mapping so there is nothing for Valve to fix but you can add this to a stripper config to fix the issue. ``` filter: { "targetname"...
> > The issue is poor mapping so there is nothing for Valve to fix but you can add this to a stripper config to fix the issue. > >...