neitsa
neitsa
Howdy @hacksysteam :) > Did I misunderstood your report? Errr, yeah. I might not have been clear, sorry for that. I was asking for a feature request to add another...
See also @JDPKSP [comment](https://github.com/RemoteTechnologiesGroup/RemoteTech/issues/123#issuecomment-74950184) in #123.
I have this idea in mind for quite a moment now. (side, note; eveonline wiki is now down, the image can be seen through the [internet archive](https://web.archive.org/web/20160227195158/https://wiki.eveonline.com/wikiEN/images/thumb/9/9e/7.png/500px-7.png)) Although this is...
Plan is to port the current RemoteTech code base on KSP v1.2 "as is" (that is, without any big modifications). We already have a working version for the current code...
> Does this mean that the current RemoteTech implementation will completely > replace CommNet when the mod is installed? @petersohn I haven't a defintive answer for your question yet. There...
@evan2645 : RemoteTech 1.8.0 (KSP 1.2 support) release is scheduled for next Saturday (Oct. 15 2016). This is a strict port of the current code base (RT 1.7.1) with bugfixes....
Howdy! Fix is planned for RT 2.0 major release.
Thank you @StoneBlue for your request! Do you happen to remember which one of the [antennas ](http://remotetechnologiesgroup.github.io/RemoteTech/guide/parts/#dish-antennas )it was? The [GX-128](http://remotetechnologiesgroup.github.io/RemoteTech/guide/parts/#reflectron-gx-128) maybe?
Note: should be fixed in next Major release with RT (2.0) on top of CommNet (Stock KSP as many default ground stations). Difficulty setting should make the number of ground...
Thank you @jdmj for your detailed answer. Never played with KerbNet so it clears some aspects that I didn't know of. I like your first solution (delaying depending the the...