Marek Oleksiak
Marek Oleksiak
any update regarding this?
any updates?
> We've not looked at this yet. Submitting a pull request might help us to keep track of it though, if you have the time to do that? @joningold I've...
Awesome, much appreciated! I'll check it right away. Previously I've had issues with the external references throwing an exception. Also - does your plugin handles timelines and their bindings when...
Yeah, my issue is still there. I am trying to replace rather complex object, but the scene & fresh prefab all shares one common original prefab. I am just trying...
I have narrowed it down to one project-specific component of mine, but for now, I am unable to isolate it, but I can work around it. On the other hand,...
Don't worry. My main issue was caused by a prefab structure. Some nested GameObject had a Component that referenced another one on the root. That made the FindExternalReferences method to...
yeah, I am facing same issue
happening to me too. its easily fixable using the custom package, but it isn't the point of maintained packages I think.
thanks for the info! it would be great if it could be published as a new version. I tend to avoid working with local packages if I can.