nedisy
nedisy
Hello, I'm working on [integral](https://github.com/nedisy/math3d-react/tree/Integral) support for this repo. But I found it hard to get good performance and good accuracy at the same time for the numerical integrator. Currently,...
Integral
Hello, this PR will add support for integration, with mathjs-simple-integral and numerical. As I mentioned in this #323, I tried to implement a cache system, and it works as expected....
Hello, I think I found a bug, add g to the text cursor in this picture and the app will crash  the log: [www.math3d.org-1642475359497.log](https://github.com/ChristopherChudzicki/math3d-react/files/7885927/www.math3d.org-1642475359497.log)
### Prerequisites - [X] I made sure I am running the latest [development build](https://ci.appveyor.com/project/ORelio/minecraft-console-client/build/artifacts) - [X] I tried to [look for similar issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues?q=is%3Aissue) before opening a new one - [X]...
### Is this request related to a bug? _No response_ ### Describe the request. [HeadlessMC](https://github.com/3arthqu4ke/HMC-Specifics) is a mod that allows users to open Minecraft without running the renderer. Instead, it...
Any chance of adding second order QTF solver feature?
Hello, I want to calculate IRF independently with Python to replicate how BEMRosetta calculates IRF. I couldn't replicate the way BEMRosetta calculates maximum IRF time. I use the same step:...
**Is your feature request related to a problem? Please describe.** Currently, I cannot get OpenFast to work without BeamDyn input. I want to simulate barge/pontoon only. **Describe the solution you'd...
Any chance this project will support 3D nesting?