necessarily-equal

Results 61 issues of necessarily-equal

asking for "unconfined" apparmor profile causes a crash with kernels that don't have apparmor support enabled. > Failed to start container: Failed to start container: Failed to set config item...

Sometime the binder device is not the default one, and this would print misleading information

Backported by me from https://github.com/enneract/AA-QVM/commit/27f9ea108e1683f226bc4eb6f4ae644ae2997db0.patch

Spotted on experimental. A dretch took some pulse rifle damage, and it seems it did so after the timelimit. ```gdb Die: 5 1 MOD_LEVEL3_CLAW: [bot] Muxika killed [bot] Malo Die:...

A-Gamelogic
A-Server
T-Bug

See also https://github.com/Unvanquished/Unvanquished/issues/1995, which is about teams The circlemenu lua code is probably a god source of inspiration for a fix.

A-UI
T-Accessibility
A-Feedback

It has a [companion PR](https://github.com/UnvanquishedAssets/unvanquished_src.dpkdir/pull/115) on unvanquished_src.dpkdir to add keybindings for it.

Fixes https://github.com/Unvanquished/Unvanquished/issues/1812.

Fixes https://github.com/Unvanquished/Unvanquished/issues/1389

The point of this PR is to indroduce a new way to iterate entities, that will be more convenient and more extensible, and hopefully has a lower running cost (this...

This is groundwork for a tutorial level. I guess it may be useful for a low-skill bot server too? This implementation is quite dirty, I'm not not too happy with...