ncesario-lunarg

Results 23 comments of ncesario-lunarg

If this extension were to be implemented in glslang, I'm not sure how its behavior could be different (if not the same) as the way `GL_GOOGLE_include_directive` currently operates. What would...

@rhabacker Is this still an issue? `find_package(glslang)` seems to work for me as expected on linux (testing with cmake 3.26.4).

After talking with @spencer-lunarg offline about this, I think it makes sense to remove the incoherent entries from `Test/hlsl.format.rwtexture.frag` in the short term and then have glslang output an error...

No, this has not been fixed.

I have proposed removing this macro in https://github.com/KhronosGroup/glslang/pull/3387 in an attempt to make the usage of the pool allocator more obvious in the code.

The spir-v produced from the original shader appears to be valid. We do not support roundtripping with spirv-cross (i.e., glsl -> spv -> spirv-cross -> glsl). It seems like this...

@mknejp I realize this issue is quite old, but are you still willing to make these changes? glslang now requires C++17, so a dependency on `` for the definition of...

> The chances are quite slim. Haven't been involved in any project that uses SPIR-V in quite a while and cannot really judge how much work this would be compared...

FYI @jeremyg-lunarg Just to clarify (for my own understanding), the problematic scenario you're referring to is something like: Thread 1: t0: vkDeferredOperationJoinKHR == VK_SUCCESS t3: vkGetDeferredOperationResultKHR (triggers error because vkGetDeferredOperationResultKHR...

Out of curiosity, does setting the environment variable `VK_LAYER_DISABLES=VK_VALIDATION_FEATURE_DISABLE_UNIQUE_HANDLES_EXT` result in the test passing?