Nathan

Results 8 issues of Nathan

```dart await database.ref('queue').transaction( (currentData) { print(currentData); if (currentData.length.isOdd) { print('aborting!'); return TransactionResult.abort; } print('hand waving done'); return TransactionResult.success(currentData); }, ); ``` I'm running into a compile issue with this code....

## Description fixes #9 fixes #12 Merges Bill Haggerty's fork for their component removal fix and my HasNot fix. As Oxygen is written currently, components are marked for removal but...

# Current bug behaviour HasNot filters don't work on entities that have added components during runtime. # Expected behaviour HasNot should filter out entities that have added the relevant component...

bug

I would love for the server side of this to be implemented. I tried to see if I could put something together, as I noticed that the SSHTransport class has...

Version number increment so PlatformIO takes the latest commit. Currently PlatformIO uses an old commit that doesn't have the latest changes.

https://github.com/flame-engine/tiled.dart/blob/d71d0c89f9be69593ac730483dc772b30d611363/packages/tiled/lib/src/layer.dart#L144 Is this line supposed to return null? This seems to make tileData for the layer be null, causing a null assertion failure in flame_tiled that assumes tileData is not...

The number of Custom Types in my project is getting a quite large. When adding a property to an object, the interface for picking the property to add is a...

feature

I think this busy loop is causing a rather high CPU utilization on windows. I hear this package might be swapping over to the newer windows gaming input API, but...