narlee
narlee
when you start merging - opening new scene (also on merge prefab), but when you change scene before finish merge (fix or abort) and then click 'abort merge' or smth....
Invalid view child name when object (or them childs) have long path: 
when added prefab to merge with some components  throw this:  many times (~226): Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change...