namidaka
namidaka
Seems to be fixed by this Will try to package the game and deploy see if it causes issue
This load order allow me to properly build Editor and run it through Uplugin , but crashes building the game in Dev mode ```LogWindows: Warning: Failed to retrieve TPM device...
[Bellwright.log](https://github.com/user-attachments/files/21471841/Bellwright.log) Reproduction steps are simple. Copy Xess plugin to Game/Plugins/XeSS Enable XeSS in the uproject file Double click the Uproject File
98% of the logic is C++ based. But we're a studio of 40 so some of us do not use visual studio to compile the project (Mainly artists /game designers/Narrative)....
We're making an installed build from UE Github Source, and i'm currently building 5.6.1 that was released yesterday. We did not have this issue with previous version of XeSS we...
Does not build on 5.6.1 (Even though the engine Built fine) ```F:\Engine2\Engine\Build\BatchFiles>RunUAT.bat BuildPlugin -Plugin="F:\XeSSBefore\XeSS.uplugin" -Package="F:\XeSSAfter" -TargetPlatforms=Win64 Running AutomationTool... Using bundled DotNet SDK version: 8.0.300 win-x64 Starting AutomationTool... Parsing command line:...
Hello! Building the plugin from our source engine did not affect the issue we have at all. I believe you directed me to do that because of the ```LogModuleManager: Skipping...
[Bellwright (79).log](https://github.com/user-attachments/files/21835226/Bellwright.79.log) @xessgamedev Issue is actually still here. It was solved for me probably because i had built using visual studio, but our team members who don't use visual studio...
sorry to bother but just tagging in case this got missed @xessgamedev
Solved : The fix was the one i did in the very begining : The missing Xell dll lib when building development was unrelated. We had Binaries folder under svn...