Niklas Freund
Niklas Freund
> i did not know i could use fn key thank you for telling me that HaSa1002 I'll go ahead and close the issue as it works as intended, then.
Since Godot 3.5 [is now officially released](https://godotengine.org/article/godot-3-5-cant-stop-wont-stop), I'll mark this as ready for review. I've cleaned up the proposed code a bit, too. This PR is now using the following...
> A rebase is required. Done
I think it could work something like this: ### Portable/Non-portable selection At first launch, ask whether the user wants to use the game in portable mode: - If you answer...
> The same behaviour when dragging the end? Yeah, I basically want to be able to drag the rail at both endpoints. > Or perhaps just translating the entire rail?...
Feature seems to work as intended. The regular direction arrows are a nice touch. However, as I tried saving in the editor (on a new map), i got the following...
Possibly related https://github.com/Libre-TrainSim/Libre-TrainSim/issues/486#issuecomment-1445486531?
Related #480
I'm not sure, but wouldn't using the camera origin mean that track objects could end up in the wrong chunk? Especially if the camera is in one chunk and the...
Hi @Gui-FernandesBR, thank you for the response. I would be interested in working on this (I am part of [a student team](https://www.bears-space.de/) that needs this feature), although I see you...