Nadav Shatz
Nadav Shatz
@wycats happy to join this as well and maybe be able to help. I know that for our quite large ember app - poor engine support and poor micro-frontends support...
Thanks for the info - fzf through fzf.vim works fine for me. But I've found fzf-lua much nicer and for some reason it doesn't work. Like I mentioned I'm happy...
thanks! I missed it in #1540
Managed to get it working 🙏🏼
For now I ended up resolving it using this in my initializer: `Heap.class.__send__(:include, Sidekiq::Extensions::Klass)` And then using `Heap.delay.track` For some reason - the Sidekiq extensions fail to work on their...
This has been blocking me as well, I couldn't get the hack to work either. I've tried forking and adding an option to run it before `sass` so it will...
@neilbaylor I'm trying to `@import` the generated scss and that part fails, i'm getting a _sass_ issue saying the file can't be found. Are you able to import the generated...
By removing the delete section under https://github.com/bguiz/ember-sprite/blob/develop/index.js#L79 I've managed to get the scss file to stay and exist but i have to run it first without referencing it in order...
@neilbaylor if you add a new sprite to the sprite list can you immediately reference it or do you have to run `ember build` once before you reference it? Which...
Ok I got it to work but only if I don't reference the file, then run it and only then reference it. quite the problematic flow... =\