Micah Blumberg
Micah Blumberg
Hi haydeng21, can you share a working sample so I can look at it and attempt to figure out what is causing the jitter? It looks like what you shared...
I will go ahead and close the issue for now. By the way have you seen how to improve page performance by using web workers in javascript? "3D World Generation...
The big breaking change with threejs this month was the depreciation of Geometry, and the requirement that we use BufferGeometry instead. I found only one instance of THREE.Geometry in Aframe...
I'm still working on a fix to navmesh https://glitch.com/edit/#!/navmesh1 https://glitch.com/edit/#!/navmesh https://glitch.com/edit/#!/navmesh2 Feel free to read the commented code in each index file for details. I am trying to replace Three.Geometry...
The big breaking change with threejs this month was the depreciation of Geometry, and the requirement that we use BufferGeometry instead. I found only one instance of THREE.Geometry in Aframe...
Yes I know about the issue with navmesh. I have been working on it, asking questions, researching the problem, I have some ideas about what I need to do to...
I'm still working on a fix to navmesh https://glitch.com/edit/#!/navmesh1 https://glitch.com/edit/#!/navmesh https://glitch.com/edit/#!/navmesh2 Feel free to read the commented code in each index file for details. I am trying to replace Three.Geometry...
@kfarr should the green boxes ammo body be type dynamic? I don't see a type specified, like this: "ammo-body="type: static" ammo-shape>
Kyle since you spotted this first do you want to send a PR. I should make an effort to approve it quickly.
I need to update everything. I did locally, but I got stuck during the testing phase of the update because Aframe Physics System also needs updates to Cannon that I...