Andriy Marshalek

Results 4 comments of Andriy Marshalek

I have encountered the same thing using Unity 2021.3.15f1 It's most likely related to this code: ![image](https://github.com/FakeByte/EpicOnlineTransport/assets/41358286/a29dc938-6b3f-4337-8dc9-47c2facacca8) Change the while loop to this: FreeLibrary(libraryPointer);

Latest findings: - if you use the il2cpp API functions to get the current thread stacktrace frames (il2cpp_current_thread_get_stack_depth and iterate using il2cpp_current_thread_get_frame_at) the call is successful only for the lowest...

@MobikTech , we have tested the scene-changing part within our demo level, and everything works fine even after several scene changes. Can you, please, send us a minimal example to...

@bitsandfoxes , if Debug.unitylogger.logHandler is only actually useful for getting the exception, and is heavier in performance, then sure, we can only use it in that one place.