Jonas Matser
Jonas Matser
Has the usage of [Parry](https://github.com/dimforge/parry) been considered? Given that [Rapier](https://github.com/dimforge/rapier) will be the goto physics library for anything that uses (3d) physics, shouldn't we aim for maximum interoperability and seriously...
> I agree with this. 👍 By that I don't mean to lean toward choosing it or not. I just mean that I think we should make a choice and...
> I've outlined [here](https://github.com/aevyrie/rfcs/blob/patch-1/rfcs/12-primitive-shapes.md#rationale-and-alternatives) why I think we need to have Bevy-owned primitive shape types. That paragraph is: > Rationale and alternatives > > An argument could be made to...
That's exactly the kind of explanation for why not Parry that I meant. Thanks for that, @aevyrie ! I'll leave it up to you whether to put it in the...
> I found that this issue affects any account used for splitscreen on PS4, even if the PS4 account is logged into a valid Microsoft account in Minecraft and has...
> @mtsr Yeah it definitely would be good to get that ticket reopened. I'm not hugely optimistic that it would get fixed anytime soon though, not because of past experience...
Players on Switch have to be logged into NSO and MS. But second player unfortunately doesn't get his XUID passed on to servers. This is a proper bug since 1.14.60,...
I did an initial implementation which I haven't updated recently, see #1459 . After some discussion it seemed better to move it to the Protocol library. I haven't gotten to...
My implementation above worked, but hasn't been updated in a while. It did initially require some changes in other libraries, but I think those PRs were merged. Anyway, since my...
No, there’s a proper bug in the console client and it doesn’t send a proper ID for the second player. I’m not at my PC, but you can probably find...