ms-dne
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ms-dne
Hello, we were only able to reduce the artifacts by setting the following in FSR2TemporalUpscaler.cpp: ``` Fsr2DispatchParams.cameraNear = FLT_MAX; Fsr2DispatchParams.cameraFar = View.ViewMatrices.ComputeNearPlane(); ``` Also, the issue didn’t seem to happen...