Sions

Results 3 issues of Sions

java.lang.IllegalArgumentException: capacity + offset > baseSize  at java.nio.DirectByteBuffer.(DirectByteBuffer.java:37)  at java.nio.ByteBuffer.allocateDirect(ByteBuffer.java:72)  at com.twicecircled.spritebatcher.SpriteBatcher.batchDraw(SpriteBatcher.java:321)  at com.twicecircled.spritebatcher.SpriteBatcher.onDrawFrame(SpriteBatcher.java:202)  at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1532)  at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1249) java.lang.IllegalArgumentException: capacity + offset > baseSize  at java.nio.DirectByteBuffer.(DirectByteBuffer.java:37)  at java.nio.ByteBuffer.allocateDirect(ByteBuffer.java:72)  at com.twicecircled.spritebatcher.SpriteBatcher.batchDraw(SpriteBatcher.java:331)  ...

The update cycle of Unity Transport and Network Manager was misaligned, so I read the data late and fixed the late transmission. The client sends a ping packet to the...

# [Mono Build] is better than Non BurstCompile ![Editor](https://github.com/AnnulusGames/BurstLinq/assets/8823969/91496416-ec46-4c75-bd23-f011c877a37d) ![Win-Mono](https://github.com/AnnulusGames/BurstLinq/assets/8823969/d8a4a11d-aaff-4d7b-9a2a-d2cb1085a039) ![Win-Mono-Dev](https://github.com/AnnulusGames/BurstLinq/assets/8823969/f6484c7d-5553-4239-a30d-3f52430d86c5) # but [IL2cpp Build] is not fast than BurstCompile ![Win-Il2cpp](https://github.com/AnnulusGames/BurstLinq/assets/8823969/bcf533ac-d43e-4fba-8e5a-293d25a4564e) ![Win-Il2cpp-Dev](https://github.com/AnnulusGames/BurstLinq/assets/8823969/3cff864b-df71-4a69-ad02-7ee89e957708) # TestCode ```csharp [BurstCompile(OptimizeFor = OptimizeFor.Performance)] public unsafe...