mrobaczyk

Results 6 comments of mrobaczyk

In my project in test's Teardown we do: - unlink all gameobjects - deactivate entitas systems - clear scene (destroy gameobjects, clear DontDestroyOnLoad scene) - destroy all entities - reset...

Hello, is there any chance to fix this problem?

After giving it a little bit more thought it's unclear for me how it should exactly work. The SF version on lichess is changing very often, right? Given that, maybe...

After adding these Debug.LogErrors and also in Entitas/Sources/Generated/Contexts.cs in the InitializeContextObservers() method I'm getting the following exception: ``` UnityEngine.UnityException: get_isPlaying is not allowed to be called from a MonoBehaviour constructor...

Sorry to interrupt but what do you guys think about making the checkmate king background a little bit different then a check background? Maybe more dark red/brownish. Something link this,...

I have similar problem ``` NullReferenceException: Object reference not set to an instance of an object Cysharp.Threading.Tasks.UnityAsyncExtensions+UnityWebRequestAsyncOperationConfiguredSource.MoveNext () (at ./Library/PackageCache/pl.psnc.retina.unitask@2aabbbc40e44/Runtime/UnityAsyncExtensions.cs:906) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () (at ./Library/PackageCache/pl.psnc.retina.unitask@2aabbbc40e44/Runtime/Internal/PlayerLoopRunner.cs:203) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Internal.c:b__9_0(Exception) (at ./Library/PackageCache/pl.psnc.retina.unitask@2aabbbc40e44/Runtime/Internal/PlayerLoopRunner.cs:25) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() (at...