mrjustaguy
mrjustaguy
Resolves https://github.com/godotengine/godot-proposals/issues/9300 Fixes https://github.com/godotengine/godot/issues/83089 Improves Temporal stability over the old implementation (No Issue on github opened regarding the extremely low temporal stability of FXAA in motion) Implements FXAA 3.11 to...
**Material Maker version:** 1.3 **OS/device including version:** Windows 11 **Issue description:** The Input and Output of this should be the same, as x+0=x, but they're not. Other math operations also...
**Your Godot version:** 4.3 Stable **Issue description:** Spiral of Death is mentioned in max physics step per frame documentation, but it's unclear what is ment by that. It should clearly...
### Tested versions reproduce on 4.3 Stable ### System information Windows 11 - I3-10105f with RX 6600 Adrenalin 24.9.1 ### Issue description Enabling MSAA 2x Breaks Proximity fade  MSAA...
### Description Currently Albedo and Normal Textures for terrain Materials only allow Image and Compressed Image textures. This makes sense for Quick Art Prototyping from Within Godot, whilst also keeping...
### Terrain3D version v0.9.2 ### System information 4.4 dev1 ### Is the issue reproducable in the demo? Not applicable ### Issue description Turning on Physics Interpolation Breaks the Terrain at...
**Describe the project you are working on:** For this the specific project doesn't matter, what matters is that I'm using the same addon for several of my projects. **Describe the...