William

Results 12 comments of William

Hi @evilsoft. Yes, that `joinM` will be very helpful to me. Thanks a lot! Here are some random - probably not mathematically sound - brainstorm ideas: - `unbox` - `unNest`...

I think following the established convention is a good idea, but I don’t think I have enough familiarity with the codebase to give a strong opinion.

@dalefrancis88 I'd love to, thanks for the invitation. However I'm pretty busy the next few weeks. Perhaps it'd be best for @karthikiyengar to take care of it? Does this have...

@dacmail Hmm... I thought it'd be easy to connect the `layout` parameter from front matter to Nuxt's `layout` property. However, this doesn't work: ```javascript ... async layout(context) { try {...

I compiled libGDSercomm and libsercomm for Mac and edited the .gdnlib file like so: ``` [general] singleton=false load_once=true symbol_prefix="godot_" reloadable=false [entry] OSX.64="res://addons/GDSerCommDock/bin/libGDSercomm.dylib" Windows.64="res://addons/GDSerCommDock/bin/GDSercomm.dll" X11.64="res://addons/GDSerCommDock/bin/libGDSercomm.so" X11.32="res://addons/GDSerCommDock/bin/libGDSercomm.so" [dependencies] OSX.64=[ "res://addons/GDSerCommDock/bin/libsercomm.dylib" ] Windows.64=[...

I tried p=platform. I've also tried p=osx and I'm getting the same error. I know you'll test this but here are a couple of comments on your Mac instructions ```...

Sure, I'll be able to keep debugging. Let me know if there are any other things you'd like to try/test.

Hmm, sounds tricky. What are the unmaintained, dependent libraries?

Yes I think you are correct. How does it work with the flags specified in the godo-headers readme?

No problem. I was looking into this experimentally - it's not something I currently need. If I do, I'll try v 4.1+. Thanks!