Maximilian Rehkopf
Maximilian Rehkopf
Funny, I was going to report a similar issue: This also applies when disconnecting and reconnecting the mouse/keyboard while bsnes-plus is running. (I use a KVM switch on a regular...
Good point. For me only RawInput is affected. (Changing the input driver only "took" after restarting bsnes-plus)
The code isn't organized as a Visual Studio project (it might be possible but it uses other tools instead). I think the easiest way would be to download arm-none-eabi-gcc (C...
Does that also happen with in-game hook disabled?
Well that doesn't look so great... what revision of sd2snes/FXPAK are you both using?
Thanks for these insightful comments, to be honest, having adapted the SA-1 implementation from RedGuy I wasn't aware of such quirks. I know some SA-1 registers _are_ writable from the...
It should generally work. I've had one sd2snes where it didn't work but it was a fairly old build (Rev.E2). The cause was wrong values of the ferrite arrays on...
I looked at it through the logic analyzer and indeed the patched data appears quite late on the bus, maybe too late for some CPUs. I'll prepare an FPGA file...
Unfortunately this is a regression caused by the introduction of the save state handler which is called from the in-game hook. When the in-game hook consumes too much SNES CPU...
Could you name a specific game/hack for me to test? I've added a feature where MSU games can have their SRAM auto-saved when the game is known to be waiting...