Mikko Pulkki
Mikko Pulkki
Thanks for looking at the issue @SnailBones! This might be actually caused by the terrain render cache not being cleared as @karimnaaji suggested.
These animations are awesome and really help to understand the idea behind the code! I have few questions as this is a really fascinating topic! I see that you're finding...
We have solved this internally in gl-native by providing a helper function that automatically converts any (well defined) model matrix into a one suitable to be used with the globe....
> We have solved this internally in gl-native by providing a helper function that automatically converts any (well defined) model matrix into a one suitable to be used with the...
This is very interesting topic and a difficult problem to solve properly! :) We're currently doing a depth pre-pass for translucent materials. I don't know the full motivation behind the...
> @mpulkki-mapbox just pinging you because you're at least active in other mapbox repos, feel free to pass this off if there's someone more appropriate. What can we do to...