nathan lachenmyer
nathan lachenmyer
Does avcpp support gpu-accelerated decoding/encoding via nvenc?
I'm back to trying to get the GRT to work with Windows and Cinder... I was able to compile a 64-bit version of the .dll and .lib files on Windows...
I followed your instructions for building the GRT static libs in Visual Studio, but I get several errors while compiling (even the 32-bit version out of the box): All of...
I compiled a dll and lib of GRT for use in Cinder, and I'm trying to put together some test examples based off of your ofxGRT examples. I compiled everything...
It'd be great if FleX could be included as a vcpkg port to make it easy to include in projects -- this is how I've been using PhysX and it's...
Hello -- I'd like to add a request to utilize a newer versions of CUDA -- 9.2 is nearly 3 years old, and most people have migrated to CUDA 10...
What is the correct way to get PhysX to take advantage of multiple threads? I've tried using the default CPU Dispatcher: ``` mDispatcher = physx::PxDefaultCpuDispatcherCreate(mNumberOfThreads); physx::PxSceneDesc sceneDesc(mPhysics->getTolerancesScale()); sceneDesc.cpuDispatcher = mDispatcher;...
I'm running the same python script in both Windows 10 and Ubuntu 16.04 for ARM, using Python 3 and Pymba; however, it runs fine indefinitely on Windows, but an exception...
It looks like `ofTrueTypeFont` doesn't render properly unless it's drawn at an integer pixel position due to subpixel aliasing. This makes doing effects with moving text look clunky and low-framerate....
Is there a way to change the font that's used to render the UI?