Moritz
Moritz
Workaround for people interested: Press F12 / open the developer tools in the "delete messages" window. In the developer console, paste the following: ```js window.confirm = () => true; ```...
The demo-header is just a C-Struct, it has nothing to to with protobuf. How the demo-header is read here: https://github.com/StatsHelix/demoinfo/blob/master/DemoInfo/Structs.cs#L41 I am leaving this open for discussion, even if this...
Has anybody made any progress with this problem? I've seen it now myself "in the wild", and it's pretty annoying.
https://github.com/SteamRE/SteamKit/blob/master/Resources/Protobufs/csgo/netmessages.proto#L245 It's open for grabs now, whoever wants to parse the Server-Message is open to do so :)
Hey, there are indeed two different bugs with POV-demos. One is fairly easy to resolve (as @0BuRner said, by enabling `SLOW_PROTOBUF`) - however the other one will be a bit...
Hello Crimsdings, look at the Microsoft-Documentation on this topic: https://msdn.microsoft.com/en-us/library/4y6tbswk.aspx
Maybe for knife-attacks, since that are alternate-fires?
Problem is, that I'm just passing the event on from the game, so it shouldn't be our code that causes the problem.
> The flashbang_detonate event often comes before player_blind Do you have a demo wheret his happens? When I tested it back in the day (2015) it was always in the...
Most of those seem like we could add them to the parser - maybe in a special mode? But most of this looks like it makes sense for users.