Kayla Man
Kayla Man
> I would add Face Sets options as well to make it complete > >  added into the _create_rig.py_
For desired behavior: Other than `sopNode`, it will be great to also include `dopNode `for selection although user usually cache as bgeo and use file cache to get the related...
**Creator** I agree that we should leave it as it is for current stage. **Validator** For` validate_primitive_hierarchy_paths.py`, there is repair action for sure but there are more than four possibilities...
@BigRoy,I admit that it is getting more and more confusing. I am actually talking about the string value where stores the `opname('..')/opname('..')Shape`. So basically the nodes such as attribute_create or...
> I've just tested it in the complex scene and it fails on the nested references (references inside references) with the error: > > ``` > The specified reference file...
> @LiborBatek could you test again whether in the meantime your issue mentioned [here](https://github.com/ynput/OpenPype/pull/3880#issuecomment-1323300252) has been resolved? > > There have been changes in code (4 months ago) by @moonyuet...
Works as expected after cleaning up of the enum in the creator's settings. The updated PR can export image sequences with different image formats. Also it has a similar option...
> > Not sure if it is a good idea(it's just personal opinion) - I think the selected node option should mainly allow user selecting the camera for the playblast,...
Test it just now. Nice, the camera params of the opengl nodes would be set to the path of the selected camera, while the force objects params would be set...
checked the Openpype setting, the related attributes are there.  and also checked the playblast settings by applying the review instance. All the options work as expected. But please dont...