Luca Fagioli
Luca Fagioli
It would be nice to have this library being able to export a `Promise` in order to use it synchronously with `async`/`await`.
Hello, I am experiencing high memory usage issues while using the npm package mmap-object for analyzing large files. The library takes too much memory, twice or for larger files even...
## Version * Phaser Version: 3.70 ## Description When using Matter.js as the physics engine in Phaser 3.70, setting the `restitution` value for a static body seems to be ignored....
## Version 3.60 (up to 3.80.1) * Phaser Version: 3.60 (up to 3.80.1) * Operating system: macos * Browser: ## Description I've read that the kerning on webgl has been...
## Feature Request: Official Ready-to-Use Fiddle Template **Description:** Implement an official, ready-to-use fiddle template for Phaser 3. This template would expedite the process of submitting code examples for new issues,...
This PR * Fixes a bug When destroying a Timeline that has Tweens in it, the tweens were not destroyed, but they kept going. This PR fixes the issue. I...
I often encounter the need to adjust game object positions and scales based on the screen size. My approach typically involves setting the positions and scales of game objects relative...
## Version * Phaser Version: 3.85.0-beta.2 After creating a `ParticleEmitter`, subsequent changes to the emitter's `speedX` and `speedY` properties are not taken into account. Below is a minimal example demonstrating...
## Version * Phaser Version: 3.90.0 * Operating System: macOS ## Description The `Timeline`'s `complete` event is triggered before all its tweens have completed. ## Example Test Code ```javascript class...
## Version * Phaser Version: 3.90.0 * Operating system: macos * Browser: ## Description The `Timeline` class does not respect the `scene.time.timeScale` value. In the example, "test!" is displayed at...