CocosSharp
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CocosSharp is a C# implementation of the Cocos2D and Cocos3D APIs that runs on any platform where MonoGame runs.
I am using Xamarin Android with Cocossharp with Visual Studio 2017(15.9.12) on Windows 10. This happens on Android. I already implemented PauseScene and ResumeScene in OnPause() and OnResume() of Android's...
Update README.md to indicate the project is deprecated and that https://github.com/mono/SkiaSharp is a possible alternative.
Only tested on Android. Everything works fine if the app is put into the background and reopened, but if you hit the power button and put the phone to sleep,...
Last commit was on Mar 2, 2017
Akin to #376 , the particle system state is updated on the CPU, where instead we would prefer for these computations to be performed instead on the GPU. As described...
I am using Xamarin Android with Cocossharp with Visual Studio 2017(15.9.12) on Windows 10. When building the project with 64-bit architecture (arm64-v8a, x86_64) and run on devices with 64-bit Android...
I've found that CCLabel on Android is leaking significant memory. I was updating the text in a CCLabel node in my main activity and I was loosing on average 1MB...
I'm using Xamarin Android with Cocossharp, Visual Studio 2017(15.9.12), Windows 10. Object (derived from CCNode) that requires a file, ex. CCSprite(spriteFilename), cannot be created and Cocossharp related functions cannot be...
When I use CCTexture2D load a PNG file directly via _`public CCTexture2D(string file);`_ the CCTexture2D instance's PixelFormat will be set as CCSurfaceFormat:Color I found that the raw code of the...
I'm having an issue using the very basis of CocosSharp - rendering with Xamarin.Forms. Having CC in version 1.7.1 and Xamarin 2.3.2.127. ViewCreated event is not called at all for...